Microsoft has increasingly moved toward a fully multiplatform release plan for its games, but that strategy has not been perfectly consistent. Yesterday’s Xbox Developer Direct offered a pretty good illustration, with Fable coming to PS5 on day one alongside the Xbox version, while the release of Forza Horizon 6 will be staggered across the two platforms. What gives?
“I take a pretty simple view on this,” Xbox Game Studios head Craig Duncan says in an exclusive interview with GamesRadar+. “We want our games to reach the most players that we can.” Duncan was previously studio head at Rare, and oversaw Sea of Thieves as it moved to Steam and then PS5, and with each successive port, he says, “we saw the community around the game grow.”
“If we’re only in a position to release a game on a platform and not have it show up really well? Then I think we wouldn’t do that,” Duncan says. “I think we would have a conversation internally and go, ‘Hey, unless we can do it really well and do the right thing by those players, then…’ and that’s when you get into conversations of, well, maybe we can ship it afterwards. Because teams are only a set size. We only have a certain amount of… ultimately, it all comes down to resource. Not everything is limitless. So we just want to do the best job, by each platform, by each game.”