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“You’re Judged by Serving the Core”: Take-Two Boss Talks Why GTA 6 Arrives on Consoles First and PC Second


Grand Theft Auto VI will be the biggest video game launch, and perhaps the biggest launch of any single piece of entertainment in history, when it arrives. Whether that’s on November 19, 2026, as is the current plan, or on a different date due to an unforeseen delay, that statement is practically set in stone, and that’ll happen despite GTA 6 only arriving on PlayStation 5 and Xbox Series X/S consoles to start, and not on PC.

Why it won’t arrive on PC is a topic of much debate, with speculation being that Rockstar and Take-Two would rather let players double-dip if they want to play it on their PCs as well as their current-gen consoles. Other theories point to how much already goes into a game like GTA 6, and how developers at Rockstar are put through serious times of crunch with just the console versions of the game. Ensuring a PC version be ready for launch would be an even greater burden, not that Rockstar couldn’t afford to do it if it wanted to, that is.

Whatever your theory, though, Take-Two boss Strauss Zelnick has seemingly provided the real reason as to why Take-Two and Rockstar go to consoles first. In a new interview with Bloomberg during the ESA’s Interactive Innovation Conference in Las Vegas, Zelnick makes it clear that Rockstar puts its games on consoles first, because consoles are where “the core consumer” is.

Rockstar always starts on console because I think with regard to a release like that you’re judged by serving the core,” Zelnick said. “Like really serving the core consumer. If your core consumer isn’t there, if they’re not served first and best, you kind of don’t hit your other consumers.

Zelnick seems to specify this as something to do only with Rockstar, whereas other studios under Take-Two, like 2K, get between 40-50% of their sales on games like the annual NBA 2K series from PC players. He also clarified that console exclusivity, at least at launch, has nothing to do with Take-Two’s relationship with platform makers like Sony. “Historically, Rockstar’s gone to console first.”

So the official answer as to why GTA 6 and seemingly most of Rockstar’s biggest releases come to consoles before they arrive on PC is because Rockstar’s core consumer is the console player, not the PC player. Surely there are some PC players who would disagree, but the way Rockstar and Zelnick sees it now and for the foreseeable future, PC players will come second to console players.

It’s a little surprising, to say the least, that this is the official answer given about why consoles get GTA 6 before PC does. The interview emphasizes how expensive GTA 6 has been to make, with thousands of developers working for years to create such a massive and significant product. Of course, we don’t have official figures, but it’s speculated that the cost of making GTA 6 far, far exceeds imagination.

That kind of cost, paired with the cultural weight and expectations that come with a new Grand Theft Auto game, set “terrifying” expectations, Zelnick admits. A PC launch alongside consoles would surely help alleviate some of those fears, simply because more people would be able to buy-in on day-one.

And yet, it’s PS5 and Xbox Series X/S first. PC second. “I think here our goal is to deliver to consumers something that’s never been experienced before,” Zelnick said. “Being on the sidelines but pretty close to the front of the sidelines is very, very exciting. And terrifying. Because the expectations are so high.

But that kind of high-stakes game certainly doesn’t seem to faze Zelnick. Elsewhere in the interview, when commenting on Take-Two’s strategy of focusing on blockbuster titles like GTA, Zelnick said, “That’s a high-stakes game for big boys only, and I’m cool with it.

For more on GTA 6, check out why the Bank of America wants it to cost $80, and check out our hub page for all of our coverage of the game.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech’s gaming section in 2025. Besides being up-to-date on the industry’s movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he’s done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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