Tech

NVIDIA Hosts Resident Evil: Requiem Hands-on Experience in India for the Gaming Community


NVIDIA recently hosted a hands-on gaming experience for the launch of Capcom’s Resident Evil: Requiem in India, allowing the Indian gaming community to try out the game before launch for free, on high-end gaming stations featuring NVIDIA’s RTX 50 series GPUs. We got to attend the event in Bengaluru on 27th February, held at Xtreme Gaming Tribe, a top-notch esports facility, featuring over 24 high-end gaming rigs, multiple PS5 units, VR rooms, and a very immersive RGB gaming environment.

Attendees got access to these rigs, equipped with all the latest hardware and settings cranked to the max. NVIDIA’s 50 series allowed for incredible graphical fidelity with path tracing and maximum performance with DLSS 4 integration injected into every rig, while the atmospheric RGB lighting helped set the mood for the players to get immersed in Resident Evil: Requiem’s survival horror elements.

It’s not often that we get hands-on demos of AAA games around here, and this event allowed gamers to freely try out Capcom’s latest title firsthand with the highest intended graphical fidelity instead of just relying on reviewers or streamers online.

As we spoke to the attendees, it was clear that they’d been yearning for such an experience for a long time, and highly appreciated this experience NVIDIA helped bring to India, while hoping that this would set a precedent for more such future events for the fastest-growing gaming community in the world.

About DLSS 4

Capcom has integrated NVIDIA’s DLSS 4 technology from day one of the game’s release, ensuring players with compatible GPUs can leverage all the cutting-edge upscaling and frame generation capabilities, substantially improving graphical fidelity while sustaining higher frame rates.

On GeForce RTX systems, gamers can activate immersive path-traced effects that are further enhanced by DLSS Ray Reconstruction. And GeForce RTX 50 Series gamers can multiply frame rates using DLSS 4 with Multi Frame Generation, enabling high-res, max setting gameplay.

In Resident Evil Requiem, the expression of light and shadow is crucial, whether it’s flickering hallway lights, neon-lit streets glowing in the night, or the flame of a lighter illuminating the path ahead. With path tracing implemented, Resident Evil Requiem now renders multiple shadows from various light sources, as well as complex lighting effects like reflections and refractions through glass, with more natural lighting, enhancing immersion during gameplay.



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