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IO Interactive Confirms 007 First Light Won’t Feature Path Tracing or Ray Reconstruction at Launch in Latest PC Specs Update

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IO Interactive has updated the PC specs for 007 First Light once again ahead of the game’s launch at the end of this month. Thankfully, the update doesn’t return to the first iteration of the game’s PC specs that would’ve had you go into debt just to afford the RAM required to run the game. Instead, it adds specifications for Enthusiast and Ultra settings, showing what you’ll need to run the game at 1440p and 60 FPS or 4K at 60 FPS.

Everything save for Ultra requirements has stayed at 16GB of RAM, with the recommended CPUs staying the same across Medium and High performance requirements. Compared to what IO Interactive had initially spec’d out as what we’d need to play it at 1080p at 60 FPS, this chart is much easier to swallow and makes it clear that IO has been doing a lot of work to optimize the game over the last few months.

Of course, we won’t know if that work will have paid off until we get our hands on it when it launches in a few weeks’ time, but at least we’re not still concerned about a 32GB RAM requirement for 60 FPS at a regular HD resolution.

IO Interactive also confirmed that the game will feature an uncapped framerate, which will allow players with top-end hardware to push it as high as their monitors and GPUs will allow, the ceiling of which is further increased by its support of DLSS 4.5 Super Resolution and DLSS Dynamic Multi Frame Generation.

What we will have to wait on, however, is Path Tracing support, which IO Interactive has confirmed will not be present at launch. The same goes for DLSS Ray Reconstruction support, as both of those features will arrive at some point in Summer 2026, according to the studio.

For more on 007 First Light, check out our hub page for all of our coverage of IO Interactive’s upcoming James Bond adventure, due out on PC and consoles on May 27, 2026.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech’s gaming section in 2025. Besides being up-to-date on the industry’s movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he’s done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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