Tech
Dreary Russian shop sim I Have No Change announced
Indie developer Studio Rassvet has revealed I Have No Change, an extremely Russian and post-Soviet game where you sell things from a small street kiosk shop.
I Have No Change is in development for Windows PC (via Steam), though a release date wasn’t announced.
In the game, players take the role of Matvey, a 27-year old running a local kiosk shop that sells a variety of things to all kinds of customers. The first-person narrative game has you managing the store, selling goods, and interacting with the customers.
Here’s a rundown on the game, plus its reveal trailer:
“I Have No Change” is a first-person narrative game that immerses players in the atmosphere of a night kiosk filled with stories, melancholia, and the reflections of residents from Russia’s regions.
Winter. New Year’s Eve. A night kiosk.
This is where 27-year-old Matvey works, serving all kinds of customers — from familiar faces to wandering strangers.
On the other side of the kiosk’s window, their stories unfold: about good and bad, life and death, how Vitya cheated on Masha, and how the building on Stroiteley Street is once again without hot water.
During these festive nights, alone with his thoughts, Matvey keeps asking himself: How did he end up in this kiosk? Did he ever dream of such a life? Is he ready for change?
Let’s step into Matvey’s world and see how a vast universe fits within this small kiosk.
“I Have No Change” — a first-person narrative-driven game that combines:
- A grounded, slice-of-life dramatic narrative – A quiet, personal story that lingers long after it ends, touching on stagnation, lost dreams, and fragile hopes;
- Premium visual presentation – Realistic visuals with a strong focus on detail and colour, deepening the sense of place and narrative immersion;
- Expressive characters – Brought to life by real actors. Most of them have their own story – warm, melancholic, or quietly reflective;
- Thematic soundtrack – Music and songs by local artists enhance the emotional connection to the story and shape the atmosphere of each scene.